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Mmd how to use raycast shader
Mmd how to use raycast shader







  • Cloth material with cloth-DFG to simulate a specular reflection.
  • Clear coat material with absorption to simulate a second layer.
  • Physically-Based Material: albedo, metallic, smoothness/roughness, specular/reflectance, emissive, etc.
  • Direct3D 9 With Shader Model 3.0 (ps_3_0).
  • MikuMikuDance - 926ver (圆4) (Without Anti-Aliasing).
  • StereoImage - v1.0.0 (zip) (updated: 2.
  • LightBloom - v1.1.1 (zip) (updated: 2.
  • mmd how to use raycast shader

    ColorGrading - v1.0.0 (zip) (updated: 2.it is written in hlsl lang with DX9 env and based on mikumikueffect.

    mmd how to use raycast shader

    Ray-MMD is a free, powerful library and an extension pack of mikumikudance, offering an easy way of adding physically-based rendering with high-freedom of operation. Ray-MMD English 中文文档 Physically-Based Rendering









    Mmd how to use raycast shader