
Cloth material with cloth-DFG to simulate a specular reflection. Clear coat material with absorption to simulate a second layer. Physically-Based Material: albedo, metallic, smoothness/roughness, specular/reflectance, emissive, etc. Direct3D 9 With Shader Model 3.0 (ps_3_0). MikuMikuDance - 926ver (圆4) (Without Anti-Aliasing). StereoImage - v1.0.0 (zip) (updated: 2. LightBloom - v1.1.1 (zip) (updated: 2.
ColorGrading - v1.0.0 (zip) (updated: 2.it is written in hlsl lang with DX9 env and based on mikumikueffect.
Ray-MMD is a free, powerful library and an extension pack of mikumikudance, offering an easy way of adding physically-based rendering with high-freedom of operation. Ray-MMD English 中文文档 Physically-Based Rendering